The Toxic Meritocracy of Video Games By Christopher A. Paul

Category

Computer games / online games:

Store

Wordery

Brand

University of minnesota press

The Toxic Meritocracy of Video Games : University of Minnesota Press : 9781517900410 : 1517900417 : 20 Feb 2018 : An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture?and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations.  In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking

20.99 GBP