Procedural Content Generation for C++ Game Development By Dale Green

Category

Games development & programmin

Store

Wordery

Brand

Packt publishing limited

Procedural Content Generation for C++ Game Development : 9781785886713 : 30 Jan 2016 : Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This BookThis book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentationThrough this book, you'll create games that are non-predictable and dynamic and have a high replayability factorGet a breakdown of the key techniques and approaches applied to a real game.Who This Book Is ForIf you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will LearnDiscover the systems and ideology that lie at the heart of procedural systemsUse Random number generation (RNG) with C++ data types to create ran

39.99 GBP