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This hardback edition is in Very Good /As new condition. The cover is clean and unmarked , all internal pages are clean bight and unmarked. There is some slight marking to page edges consistent with normal handling. It appears unread. This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers and graphics programmers, including the fundamentals of coordination spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics and parametric curves.
50 GBP
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