VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4 | Kumar Abhishek | Copertă tare

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ENbook.ro

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Apress

b8203Chapter 1 Introduction to Book bChapter Goal In this chapter we will introduce the readers to the book and its concepts.Sub Topics Scope of this book Topics coveredbrbChapter 2 Introduction to SoftwarebChapter Goal In this chapter the readers will be introduced to the software applications that we will use throughout the book for creating our scene and everything related to it. Software that we will use are Blender, Substance Painter, Quixel Bridge and Unreal Engine 4.Sub Topics Blender Substance Painter Quixel Bridge Unreal Engine 4brbChapter 3 Acquiring Resources for Our Project bChapter Goal In this chapter we will explore how we can acquire various resources that we will require for creating our project.Sub Topics Websites for getting textures Collecting References Creating basic planbrbChapter 4 Design VisualizationbChapter Goal We will learn the basic tools of the software which we are going to use for heritage recreation. After that we will create a white box level using Bl

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