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b8203Chapter 1 Getting StartedbChapter Goal The goal of this chapter is to introduce the readers to some of the fundamentals that will help them to create a game environment they desire.Sub-TopicsulliWhat is a game environmentliliWhat does a game environment artist doliliWhat is game assetliliSkills and tools that can help you in creating a game environmentliliTypes of gamesliliLow poly vs high polyliliAbout Blender and its installationliulbrbChapter 2 Let's Create!bChapter Goal The goal of this chapter is to introduce readers to the features of Blender for modeling game assets together with a sample project.Sub-Topics ulliIn-depth learning of modeling workspaceliliCommon tools for modeling a game environmentliulbrbChapter 3 Color It! bChapter Goal The goal of this chapter is to introduce readers to texturing a low poly asset along with a sample project.Sub-Topics ulliColor fundamentalsliliIn-depth learning of UV workspaceliliIn-depth learning of Texture Paint workspaceliliCommon tools
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