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pThe Invent to Learn Guide to Making in the K-3 Classroom Why, How, and Wow is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design.ppThe rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before l
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