Ray Tracing Gems II | | Twarda

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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.brbiRay Tracing Gems IIib is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.brWhat You'll Learn ulliThe latest ray tracing techniques for developing real-time applications in multiple domainsliliCase studies from developers and studios who have shipped products that use real-time ray tracing.liliGuidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs DirectX Raytracing, Vulkan Ray TracingliliHigh performance

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