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pWelcome to the third volume of iGame Audio Programming Principles and Practicesi-the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres ARPG, RTS, FPS, etc., and from low-level topics such as DSP to high-level topics like using influence maps for audio.p pThe techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more.p pThis book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you
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