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About collection:«Make professional's techniques accessible to everybody».Books of this collection are organized in this way: projects, recipes on which the projects are based, and sheets for beginners and those who want to increase their knowledge.«A lot of technical books aren't read beyond the first pages because time to acquire knowledge is too important».By trying directly to create a game, we want to make the techniques learning easier. Public:Self-taught persons and videogame fanaticsParents who want to help their children to transform their videogame passion into a creative recreation. On www.graziel.com:Resources, information, scripts and books examples. Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game
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