Programming Non-Graphical Games in C++ By Vic Broquard 9781941415610

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Games development & programmin

Winkel

Wordery

Merk

Broquard ebooks

Programming Non-Graphical Games in C++ : Broquard eBooks : 9781941415610 : 194141561X : 05 Sep 2014 : Powerful and highly useful for learning game programming in c++, Programming Non-graphical Games in C++ covers basic algorithms for programming games, using sample games that do not need a fancy graphical user interface thereby keeping the focus on the game engine and mechanics. Programming Non-graphical Games in C++ presents you with how to write Adventure games, ladder style games involving timings, the use of binary trees, and a fully operational WWII combat game. You can easily teach yourself how to create your own game engines by studying this book. And these can be quite complex; just check out the sample WWII game in Chapter 12. Programming Non-graphical Games in C++ begins with the creation of a Screen class to handle direct cursor operation with full use of color allowing good looking DOS screens. Next, a complete random die rolling set of classes are presented. These sets of

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