Cultural Code | Video Games and Latin America Penix | Tadsen Phillip University of Delaware | Keménykötésű

Áruház

ENbook.hu

Márka

MIT Press Ltd

pbHow culture uses games and how games use culture an examination of Latin America's gaming practices and the representation of the region's cultures in games.bppVideo games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games for players, local gaming practices and specific social contexts can affect their playing experiences. In iCultural Codei, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games Penix-Tadsen introduces culture as a third level of creating meaning. ppPenix-Tadsen focuses first on how culture uses games, looking at the diverse

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